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The Flaming Sword #19: Goodwill towards men
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Xbot 360 #1: This Is Waiting!
September 12, 2006
OKAMI:  Unleash your inner wolf
October 1, 2006
Reggie Fils-Aime Sneezes; Six Dead
January 18, 2007
Popcorn and Polygons #6
June 10, 2006

building castlesSince this is my first column for Gamer Andy and most of you only know me from the forums, I thought I would impart a little of my philosophy of all things digital so that you can see where I get my unique, and sometimes skewed, perspective.

As the title of my column suggests, I’m enthralled by the mental image of the world as a huge digital sandbox, an enormous expanse of possibility that we are only beginning to discover and play in.

About 7 years ago, I chose my own quiet little corner to quietly build castles in the form of my own little websites and sat back to watch the goings on around me. I slowly began digging deeper, learning all that I could as I went, and whenever I found a new or better way to do something, I tried to share the wealth with as many people around me as I can. When I began teaching computers in an elementary school 4 years ago, my teaching philosophy was based on empowerment. Teach them to fish and they will eat for life and all that.  

Hmm, maybe it’s time to tell you that I like to use extended metaphors in my writing? 

Occasionally, I look around at what everyone else is doing but I pretty much don’t bother sticking my nose into anyone else’s business. I’m content in a digital world of my own construction, a utopian democracy in which every player has an equal voice, where the citizens live in relative harmony and my ideas have as much weight as the next guys.  Naïve? Maybe, but I can dream, can’t I?

Like any other sandbox, the smooth sparkling areas of promise are pockmarked with muddiness and the occasional ‘treasure’ left behind by mischievous stray cats. This, of course, is the nature of the beast. Give all people freedom and some will abuse it. 

I don’t worry about it as much as I used to and I would never suggest that any of our digital freedoms be taken away. I do believe that, as we become more information literate, we will be able to better avoid the pitfalls of ignorance (another branch of my teaching philosophy … teach them to evaluate and they won’t gobble up misinformation).
 
I originally found Gamer Andy’s while studying the evolution of Instructional Technology for a class last semester. I was writing a research paper entitled “Gender Inequity in the Digital Sandbox: Where the girls aren’t”. Sounds fascinating, yes? Since this paper was inspired by my anger at the lack of good positive (clothed) female videogame role models for my pre-teen daughter, I began my research with a basic question: “Why aren’t there better games for girls to play?”

As my research went on, it led me to the natural follow up questions (or natural for me, anyway) of “Why aren’t there more female game programmers?” and “What can we do to help girls get into the computer sciences?” I concluded that paper with the idea that empowering girls by showing them that computer programming is simply a language and fostering their natural language skills was one way to turn them into little digital divas.

After thinking on this for a few months, long after I had turned in my paper, I was beginning to feel pretty hopeless. I mean, really, how could I, an elementary school teacher, really make a difference? I could rant and rail and complain all I wanted but unless I could inspire one of my students to  become an innovative designer like Wil Wright or Keita Takahashi, there’s really not much that I could actually do. And that’s just not likely to happen.

One thing I could do, and what I would really love to do, is to learn more about programming so that I can somehow become a positive force in the gaming industry. What an amorphous goal, hunh? At this stage of my life, there is about as much a chance of that happening as Jack Thompson saying that it’s the availability of guns or, God forbid, lack of parent responsibility, and not violent video games, that lead to school shootings.

What bothers me most about industry right now is the fact that I can stand in front of an entire wall of video games, with money to spend, and not find one single thing that is really going to give me that feeling that Katamari Damacy did, and still does. It all boils down to “Why is it so hard to find good, innovative games that everyone can enjoy?”

I do have more hope for the gaming industry since coming to Gamer Andy’s than I have had in a long time. I attribute that to the people here, the gamers that really put their heart into their gaming experience, the ones that look beyond the hype and seek out new, relevant information about the industry they love and are determined to share it with the rest of the gaming world.

Over the past month or so, I’ve realized that it’s not up to the programmers to start a revolution, it’s up to us, the gamers. We need to show the industry that we appreciate the efforts of companies like Namco and Bethesda and, yes, Nintendo for trying so hard to push the envelope.  It’s time for the big boys (are you listening, Microsoft?) to take a few risks for the simple joy of gaming. It’s time to get that feeling of wonder and possibility back every time we pick up a controller.

That is what I’ll be on the lookout for, people. Games that I can enjoy right along side my kids. Games that slip under the media radar. Games that even Hillary Clinton could enjoy playing. For the most part, most will be E or T rated so if you have kids, or you are a big kid yourself, you’ll like these.

I’ll also be talking about my favorite games that offer unique stories and groundbreaking graphics. Games that are both fun and beautiful and that truly push the medium’s envelope. Games that make us eager to get back into the sandbox. It’s time for us to feel as though we are creating something amazing again.


In the next Digital Sandbox … a parent’s take on the ESRB!

Posted by Sharon - Apr 24 06 11:53PM Comments10 Comments
Comments

With GamerAndy growing as fast as it seems to be I'm glad they (you guys now, I guess) have a good sense to "hire" diverse writers such as yourself! Although I find it difficult for the GA fanbase to grow if they keep getting adopted as columnists. =P

In reference, though, to your comment about Katamari Damacy and the lack of truly (or at least widely accepted) diverse games is due to gaming growing as a whole. It just seems to me that the more a product or activity is picked up by the masses it starts to take on aspects of society itself instead of the pocket of society where it started.

I guess I'm trying to say anything becomes a mirror for societies ups and downs once it reaches mass appeal. Though in retrospect I think that's what you were saying. Just a lot more elegantly.

Robotkio April 25, 2006 12:22 AM

Robotkio, I wonder which comes first ... does public demand force the industry to continue to try to create something new and unique OR does the industry, worried that no one will buy, create a game for the society that they think is gaming?

I guess we have to wait to see if the wild success of Katamari sent them a message. What I'm afraid will happen is the latter and we'll see just a ton of Katamari ripoffs, each one more generic than the last.

Wow, too much thinking so early in the morning!

SharonO April 25, 2006 03:03 AM

Very elegantly put Sharon. Welcome to the cast and crew of Gamer Andy.

Hope you survive the experience. :)

You have to remember that the problem isn't the hardcore gamer, it's the casual gamer. The truly hardcore, the ones who game for gaming's sake, are the ones driving the sales of the Katamari's, and Psychonauts. The problem is that we are the minority, and the casual gamer is the majority. This is why some sequel titles get more than a new innovative one. (Granted some sequels deserve their accolades, but that is becoming fewer and further between.)

Remember, the collective goal of each company is to attract not just us, the devoted that spend our money at will for gaming goodness, but for those only interested in a couple of hours on a weekend. Hence why Sony and MS are bringing out "Do-it-all" boxes. And why Nintendo is trying to simplify the gaming experience.

That is the real problem with gaming right now, not the lack of innovation, not even the lack of desire, and the problem is that money needs to be made and quick. Hence why you'll get three safe titles from a company before you get the one risky one.

I look forward to your ESRB article. :)

Hawkes April 25, 2006 03:52 AM

Great article Sharon. I agree, people need to start taking risks. If it wasn't for Raplh Bare making the risk by creating the first gaming console using his job for perks, we'd never have gaming whatsoever. If it wasn't for Nintendo risking the Market Switch from Playing cards to games, we wouldn't be where we are today. If it wasn't for SquareEnix putting there last chance into the Final Fantasy series, RPG's wouldn't be where they are today. Its the risks, that push the industry forward.

I337 of 7ru7h April 25, 2006 10:00 AM

I agree with all the collective views here, but I do want to point out one thing.

This type of trend isn't going to change any time soon. Like Hawkes said, three safe titles before a risky one: but really, is that ever going to change in today's environment?

Let me tell you what I mean: I've got a friend who has a 360 and has bought nearly every launch game for it. He played for about three days and never touched them again... Want to know what he's waiting for? Halo 3.

Now, I'm not bashing Bungie or Halo, because I'm a huge Bungie fan. Huge. And I fully support a trilogy. But my point is that those "casual gamers" out there, like my very rich friend (I'm so damn jealous), are a growing majority. As gaming becomes more standardized, we'll see less and less Will Wrights and Bethesdas out there.

There'll be more EA and Ubisoft, to drain a title in sequels until it won't drain no more. Which is why I worry for the gaming industry.

It's an irreversable trend. We're going in the wrong direction and soon enough, we won't be able to go back.

Sherveen Mashayekhi April 25, 2006 10:05 AM

SharonO, I think it's the latter. But if I had read your article correctly (Which I may not have, I've had a whole nights sleep to forget it and believe me that's more than enough time for me. :P ) than I think you're fighting for the former. Which I totally hope could happen. I don't think there is enough positive feedback in the world as it is so when something is good they deserve to know they did good!

I don't think that the future will hold less Will Wrights and Bethesda necessarily, just less compared to the EA's and Ubisofts that will spring up. I have no doubt that good, innovative titles will be released in the future.

My doubt lies that it will stay at an approximate 3-1 ratio; I easily see the amount of generic/rip-off games rising in comparison to the good ones. To me that just means that when a good game does come out it will stand out even more. Well, at least to the people who like it.

Personally I can excuse a backwater company releasing a "generic" game or two in between or before they make a really great game. I'd assume it's already proven that a generic game will sell more reliably than an innovative or different one, but if a company does have an idea that I would love and they know wouldn't sell well I would hate to see that company or idea go under just because they decided to (or not to) be different and stand out. In that case I would hope they would release something that would be a money maker, more or less, so they can continue making good games that the hardcore or niche gamers would like.

I can safely say that most of my favorite games and movies have been ones that the majority of people didn't like. What it comes down to is that I want a game developed for me and people like me, not a game developed for everyone. I would rather see three games that I dislike and one game I love instead of two games I can enjoy and two that are "entertaining" at best.

Robotkio April 25, 2006 01:14 PM

"The problem is that ... (the hardcore gamers) are the minority, and the casual gamer is the majority. This is why some sequel titles get more than a new innovative one. " ~Hawkes

Exactly. I realize I'm preaching to the choir here, Hawkes, but I'm hoping the choir will be heard someday.

"Its the risks, that push the industry forward." ~ I337

Well said!

"It's an irreversable trend. We're going in the wrong direction and soon enough, we won't be able to go back." ~ Sherveen

I worry about that too, Sherveen.

"Personally I can excuse a backwater company releasing a "generic" game or two in between or before they make a really great game. I'd assume it's already proven that a generic game will sell more reliably than an innovative or different one, but if a company does have an idea that I would love and they know wouldn't sell well I would hate to see that company or idea go under just because they decided to (or not to) be different and stand out. In that case I would hope they would release something that would be a money maker, more or less, so they can continue making good games that the hardcore or niche gamers would like." ~Robotkio

YES! I can totally back that, too. I realize it comes down to economics (not the guns and butter variety, heh) and I can be a very patient person when it comes to waiting for a good release. I've been waiting for Okami forEVER, it seems.


Oh, and Robotkio, I am fighting (hoping) for the former.


Sharon April 25, 2006 04:50 PM

Gamer Andy keeps growing. Sigh. I remember when he was just a wee commenter laying the smackdown to Major Ynos. LOL

Kalroy

Kalroy April 25, 2006 07:37 PM

Kalroy,

I MISS Major Ynos. With the whole Oblivion rumor thing he would have had a tiny embolism. :)

Hawkes April 26, 2006 03:07 AM

I'm Sophia,
from Thailand,
and I'm 18 y.o

Hi, Everybody
I've studied English sinse this Winter .
It's very!
I want like to meet handsome gays and girls and practisice My English with them.

Thank You

LitliGirL December 7, 2006 06:58 AM
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