Since no one likes beating a dead horse more than me, I'm going to continue arguing my case to stop movies being made into games and vice versa.
Due to bad planning, and also my brother being a fink and stealing the car, I ended up spending last night at home. Normally during this time of year I'd catch an NBA playoff game, but the Cavs game was over, and the most boring team is basketball, the San Antonio Spurs, was forcing my beloved Mavericks to play a slow paced, half-court, narcolepsy inducing game. Having been abandoned by my two typical means of evening entertainment, I decided to take a jaunt through my video game collection and see what grabbed me. I ended up popping The Incredible Hulk: Ultimate Destruction into my Xbox, and I managed to finish the game in a few hours. I'm convinced it's one of if not the greatest superhero games ever.
What especially impressed me about Ultimate Destruction was how it would make a terrible movie. In no particular order, the things that really appealed to me about the game were:
- More or less everything can be destroyed or deformed in one form on another. Hulk can level buildings, crush cars, crack pavement and shatter towers of rock. After some of the more intense battles, the surrounding cityscape will look like a war zone. The sometimes astounding destructibility of the environments really lends a sense of spectacle and wonder to the fights. It's just plain fun to pick up a Hulk-sized opponent, feed him a few shots with Hulk's right hand, and fling him into a gas station then watch the building collapse. As an aside, if Company of Heroes ends up providing the kind of dynamic destruction it promises, I may never leave my house again once its released.
- The GTA-style free roaming game play really contributes to the sense of being a superhero you get from the game. The basic rule of thumb is that if you can see it, you can go there. There's something inherently appealing in being able to leap from skyscraper to skyscraper until reaching a bridge, then landing on said bridge and smacking some sense into the cars driving on it.
- The boss battles are simply epic. Hulk fights a wide variety of very powerful foes, and almost all of the encounters (barring the last couple) are memorable. My personal favorite is the showdown with General Thaddeus “Thunderbolt” Ross. Ross fights in this huge Hulkbuster mech that's easily thirty times Hulk's size. By the time I was done with him, the section of city we were fighting in looked like it had been bombed to pieces by the RAF. Most of the buildings were flattened, shattered tanks littered the ground like so much garbage, and everything was on fire.
- While manipulating the Hulk, you feel like well, the Hulk. He takes a serious lickin' and keeps on tickin'. He can jump to ridiculous heights, catch missiles with his bare hands, toss tanks around like a kid playing with Hot Wheels and sprint at around 60 clicks an hour. He is, after all, the strongest superhero in the world, so it makes sense that you'd get a real sense of power from playing as him
- Also, Bruce Banner is nowhere to be seen outside of cut scenes. Anyone who played the Hulk movie tie-in game knows why this is possibly the greatest feature the game offers.
It should come as no surprise that most of this stuff would make a terrible movie. Think about it – the main character is more or less invincible, he never talks outside of various grunts and yells, and he spends upwards of 90% if his screen-time smashing shit, which would get pretty boring after the first hour or so. The appeal of Ultimate Destruction stems from features which would translate horribly on to the silver screen. Yet its source material, the Hulk universe, comes from a different medium entirely – comic books.
Why is it that a comic book to video game translation can work out great, but movies that become games are usually uglier than Sam Cassell? Of the top of my head, I'm not quite sure. I seem to have written myself into a corner. Well, this is all I've got time for now, so I guess I'll have to draw this rant out a little bit more. I would be worried about losing readers because of this, but luckily I don't have any.
It's unfortunate how games based on movies generally suck. I think the reason that comic book translations are much better is because it's an based on an entire universe. There isn't a 2 hour source material for basing a game on, there are pages upon pages of story to take from.
I agree but think people are to harsh on some of the movies.
I loved silent Hill, very cool film, I'll be getting it on dvd.
I loved the resident evil films the second one was excellent.
Milla rules in that.
but the doom film "licks the sweat off a dead dogs balls" this is like "sucks donkeys" only worse.
Except that those are movies based off games, dante.
Not all comic book to game conversions work either. Superman for the N64 was an abomination.
Movie tie-ins usually suck for a copule of reasons. #1 like Kyle pointed out they try to stick to the movie script. #2 They have shorter development times in order to coincide to with the release of the film. You can make a good movie a lot faster then you can make a good game.
Sam is an ugly man.
They make games from movie licenses because they sell. Take the CSI games as an example, not the greatest games in the world but they shift a million units because of the license.
I'm not really sure why they make movies from games. I mean, they don't utilise the license to attract the gamers and it generally always feels that the script was written by someone who never played the game (Resident Evil Apocalypse is an exception I'll allow)...but we can't get rid of them, they're great entertainment...
well i love video game movies aside from Uwe movies, god bloodrayne sucked, anyway i saw doom as not a doom movie but an entirely different, made the movie at least b Grade fun
There's been a few really well done movie to game crossovers recently.
The Warriors by rockstar absolutely kicked butt IMO, I remember thinking when I first played it this is where Streets of Rage would have gone. It was really simplistic fighting with awful graphics but the pure raw mayhem was supreme. There were movie like cut aways when you did something cool (like chuck someone off the top of a building or smash someone in the face with a brick) and movie like sequences (running for your life from about 40 enemy gang members really made my heart pound), a well intergrated simple stealth system (the cops respawned and were really tough so prolonged fighting would generally result in your death although in a neat twist if any of your gang was still alive and in the area they'd run over and heal you). The way tagging was handled was superb (it was generally a quick stealthy dash out of shadows to play a quick minigame before everyone noticed you were there and decided to kick your head in), the backstory to the movie (it focused on the events leading up to the movies, with the actual movie storyline being only about 5 missions out of 20 odd) made me go out and buy the soundtrack and the dvd due to the 70's camp cool. I really can't stop gushing about how great it is, its at the least so worth a rental
Another one was Chronicles of Riddick: Escape from Butcher Bay, the game was fantastically stylish, still has awesome graphics (i loved the fact that there was no hud so you had to look at where the gun's laser pointer was aiming), well done stealth and hand to hand.
I guess the common theme is expanding upon rather then attempting to capture the movies storyline and having respect for the source material (Vin Diesel is apparently a huge gamer was willing to help out in creation of CoR:EFBB and Rockstar reunited the cast of the warriors for additional dialogue - compare that to the way most actors couldn't give too hoots about video games). Generally the storylines for films suck when dragged out over 10 hours, if I'm shown something more, which is executed well, it makes me want to get involved in the franchise more. Its a shame that publishers generally see movie tie as something to be exploited, not as an opportunity to add to an existing franchise.
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