If you listen to the podcast then you'll know that it's no secret that I really dislike Half Life 2. My reasons? I found HL2 to be a boring game.
It's just that City 17 or Waterways were really quite bland and boring, the gameplay when battling enemies or completing puzzles was really quite repetitive, and it had a lack of information from the story that just had me asking, "Why am I taking this journey and gaming experience with Gordon Freeman?" just a little too frequently.
Which brings me to the purpose of this article.
I took the dive into Valve's episodic content.
More after the jump...
So, you're wondering why someone who really didn't like Half Life 2 took the time to play the episodic add-on.
It's quite easy to understand, actually. I don't like not knowing the ending to something. It really just bugs the hell out of me when I don't know how a story ends, and the fact that HL2 had no real ending just shits me (Yes, much more than Halo2).
I was standing in the store, thinking about the comments I'd heard on the Widget podcast from Ryan, Tim and CountZero regarding how the game actually plays without the original. I had disposed of the original game because I no longer felt like going back to play it. To my surprise, Episode One reportedly played well without the original -- the wonders of Steam.
While staring at the box of Episode One and the other episodic game, Sin, I thought, "What the hell. I am going to see what all the fuss is about."
Arriving home, I opened the box for both HL: Episode One and Sin: Emergence to find only small leaflets detailing the controls and install methods. Somehow I felt that they had really cheapened the experience. I love game manuals and other sorts of free info stuff -- like F.E.A.R with the comic book. Stuff like that somehow makes my purchase feel like it's worth more for my money and adds to the overall excitement of playing the game.
So I installed Episode One, which took approximately 20 minutes. I launched Steam, which then proceeded to tell me it needed to download a few things for the game to run, which took 15 more minutes.
Yes, finally I'm ready to play.
Episode One starts out with the saving of Alyx and Gordon Freeman, which isn't too spectacular but is a good enough way to start a game. We find ourselves awakening to the rescue efforts of Alyx and Dog at the base of the citadel, which is now going critical due to Gordon's previous efforts.
This is probably the most beautiful and brilliant level in a HL game. The sounds and sights of the falling debris really set the mood right for once. It really plays out well, especially the roller-car ride. I felt enticed to play more.
Sadly I was let down once entering the citadel. It offers only pretty much the same corridors we ran down at the end of HL2, only now you have the inclusion of things blowing up and the grav-ball puzzle.
The ball puzzle works like this: You grab an energy ball, shoot it at an energy-ball holder to power the doors to let you proceed. Cool, yeah?
Not when you repeat that ten more times!
To add variety, the game sends citadel combine troopers at you while you're trying to complete the ball puzzle. Valve has also placed a glass sheeting in the way, which makes you trek around the level to find a good position to shoot at the energy-ball holder.
Unfortunately the game doesn't get any better than that. The levels are bland and repetitive. Really, everything you have seen in Half Life 2 you are about to see again with a slap of War-esque look to it.
But what would have to be the most horrible level I played was the final level.
Basically how the level works is that you have to gather the remaining City 17 citizens, who are holed up with Barry (the ex-security guard from Black Mesa and apparently Gordon's best friend).
I'll get to that later.
You have to babysit these citizens and take them across an open train yard that contains a building with a full view of you. You need to shepherd the citizens through a train-maintenance shed -- and you can guess what happens: When you cross the yard or go through the shed, the enemies come out of the building or jump through windows, and every time you make a pass there's something new thrown in just to make it more interesting.
Oh yeah. Real value there, Valve. It's really interesting guarding people through the same area several times just to deal with different enemies. You make the run several times, which is quite boring by the second or third pass.
But fortunately you won't take this journey alone. You have the witty and entertaining Alyx, who delivers some of the corniest and stupid lines, some of which are so bad you have to laugh.
The sexual tension is high between the two -- blatantly high. Is Valve trying to hint at a relationship between Gordon and Alyx?
The best line I heard had to be the scene between Alyx and Dog at the start:
Alyx: Well, Gordon... unless you have a better suggestion. He is a robot. He's done the math. [Looks to Dog.] You did do the math, right?Also I suggest you pay attention to Doctor Kleiner's speech about getting it on, where Alyx remarks, "Uh, is Dr. Kleiner really telling everyone to... 'get busy'?" Somehow, one of the saving graces of the game is Alyx. They have really just built her character well, and the witty one liners add to that. Her only downside is this one gem (please feel free to correct me on this as I'm trying to go by memory): Gordon proceeds to enter the ventilation duct and Alyx remarks:
I heard stories about you and Barry racing through air ducts at Black Mesa. Loser buys a round of beers.There is more to it I think, but when did they get the time to do that? When the vortigon were chasing both of them down or a when there wasn't a headcrab lurking in one air duct? While the character dialogue is corny and stupid, the background music is interesting but only noticeable while some of the narrative is being related or during an all-out brawl sequence. If you're like me, I suggest you kill everyone then have the music continue for a little while. The music is one of my favorite things about HL and HL2. When the soundtrack is added, it is excellent, but again, once the battles or story has finished the music seems to disappear, leaving the scene kinda bland and boring, which doesn't help because the levels are also bland and boring. It leaves not much to the imagination. You can probably see where I'm going with this. Half Life 2: Episode One is plagued with boring level designs, repetitious gameplay in the form overly used structured events with enemies and puzzles that isn't propelled by any story or any form of real background ambience. The only discernable development is the character background for Alyx, who is probably one of the only saving features. For the money I paid for this episodic content, it really wasn't worth the bother with this lackluster title. Stay tuned for Part 2: Sin Emergence coming soon!
In my opinion, dislike of the Half-Life series, just like dislike of the Halo series, is nothing more than someone searching for something origional to say, followed by a bunch of people jumping on the bandwagon. Maybe I'm wrong in this particular case and Allan honestly doesn't like the Half-Life series. Videogame preferences are inherently subjective, and it's not my place to tell him what he can and cannot like. But I don't think it's reasonable to claim that the levels in Half-Life 2 are boring and poorly designed. Personally, I think the hovercraft and Ravenholm sequences are some of the best designed levels even seen in an FPS. So, in closing, you don't have to like Half-Life 2 if you don't want to for whatever reason. But don't write articles bashing the series unless you have valid points to make.
I'd have to agree with Lewis here. The Half-Life series, although undesirable to some, does not have crappy gameplay or storyline when you get down to it.
The gameplay is fucking addictive IMO with all the ragdoll physics that you use to solve puzzles, launch objects as projectiles at enemies, and flip dead bodies around. It's shooting stuff is quite standard and doesn't necessarily set itself very high above your average shooter. I didn't get much new there, I'll admit. But that didn't really bother me.
The storyline is great in regards to concepts behind it but somewhat crappy in execution. I like that for once the geek hero is the guy on the front lines instead of in front of a computer and he gets the hot chick without having to go through some unrealistic makeover first, but I do think that the dialogue could be much better and get me a little more involved. The HL games have huge potential for improving here that it isn't reaching.
I'm sorry to hear that you disliked it Allan.
I'd have to agree with Lewis here. The Half-Life series, although undesirable to some, does not have crappy gameplay or storyline when you get down to it.
The gameplay is fucking addictive IMO with all the ragdoll physics that you use to solve puzzles, launch objects as projectiles at enemies, and flip dead bodies around. It's shooting stuff is quite standard and doesn't necessarily set itself very high above your average shooter. I didn't get much new there, I'll admit. But that didn't really bother me.
The storyline is great in regards to concepts behind it but somewhat crappy in execution. I like that for once the geek hero is the guy on the front lines instead of in front of a computer and he gets the hot chick without having to go through some unrealistic makeover first, but I do think that the dialogue could be much better and get me a little more involved. The HL games have huge potential for improving here that it isn't reaching.
I'm sorry to hear that you disliked it Allan.
Damn double post again! I think it may be IE... Sorry!
As opposed to nay-saying Allans oppinion, I would rather ask; What FPS games do you like? (And I don't mean this in some condicending way. People have taken it that way before and it didn't turn out pretty. I'm actualy interested in knowing which ones you thought were good.)
Also, I am with you on the hanging storyline being cut off. However I did get much more pissed off at Halo 2 for that. Half Life 2 seemed to accomplish the overall goal of, "destroy the citadel," where as Halo 2 just seemed to cut.
On eppisodic content: I think I'm actualy becoming opposed to this. I'm wanting to see where the story goes and I don't want to get it in little bits here and there.
Well Firstly Im a fan of half life series, the first game is pure brilliance the pacing of the story and the combat was blended together brilliantly. I made the journey along the series threw blue shift and Opposing Forces. Opposing Force is my favourite half life title, Adrian Shepard is one of my favourite characters in the series and I can’t wait to see them integrate him into the current storyline. I’ve played many of the single players such as conundrum a puzzle style single player mod to one about playing as the janitor. Now when it came to Half Life 2… we could put it down to personally I had high expectation which lead to me having underwhelming feeling when playing HL2 which lead to me disliking it. I will agree that Ravenholm was probably the best level but the hovercraft sequences and levels were the worst I found them bland and lame. And Lewis I was not bashing Half Life Episode One, this article went threw many rewrites as I tried to come to a level headed response and give a genuine opinion for what I believe the game lacked and not that of another.
Robotkio well recently I have games liked Quake IV while not adding to much and being overall simplistic I found it very enjoyable, but what would have to be my favourite FPS would have to be Vampire the Masquerade: Bloodlines while not entirely FPS I spent most of my time in that perspective. Bloodlines took indeed what valve had and improved on it, creating a beautiful gameplay experience and deep twisted story, the level design while small where detailed and stylised beautifully for these macabre world. OSVG I believed the Rag doll worked much better in this game as the scene when sucking the blood out of a victim to fighting a Sabat wolf like enemy with both of you swinging lunges at one another.
Oddly, I thought Ep 1 was the best of the 'game' thusfar. HL2 struck me as very unbalanced. The wide-open resistance battles in City 17 versus the Striders had that epic feel I always like, and going down the highway in a frenzy, moving debris and staying ahead of the gunship, was pretty cool.
I actually got a bit bored when it got too run-and-gun. I like a fair mix, I think. The hoverboat went on too long, but the various stops, like the crane area, had clever layouts and fun firefights.
Ep 1 seemed perfect to me. Creative puzzles, new uses of the environments, a LOT more character interaction, and different combat; the dark passages with the zombies were creepy-ass cool. The very last part, where you had to wind your way through a train depot while hiding from a strider in the center, was fantastic. I like playing something that is well-choreographed without being on-rails, and that scene did it well.
The game really does have the problems the original reviewer mentioned. It's plagued by an ancient fps problem that only a few fps seem to not have - how boring they are when you aren't fighting (Doom 1 and 2 dealt with it by making you run rediculously fast so you weren't ever not fighting, Some fps's dealt with it at least the first time through by not being very repetitive and having interesting new settings to explore)
5 minutes of running around in between each one minute of intense firefights can be tiring, especially when the five minutes consists of no music, no new settings and in general nothing interesting whatsoever.