Hello world... it's MDM-Frager here (formally known as Master Mike5280), I'm a writer at the site now! So I hope you all enjoy my masterful writing skills you soon will see. Now lets get on with this.
From GameTrailers.com:
"We can confirm that the mod chip works as advertised, allowing the player to copy authentic, retail Xbox 360 games to DVD and play them on their Xbox 360s.
What's more, the mod chip currently allows players to access Xbox Live game play using a burned, pirated game disc.
The method for copying games is not easy, requiring the hacker to use a very specific model of DVD burners as well as a tricky hot-swap process. But on the whole, the copying process seems to yield consistent results."
Now at this moment, I could give a crap about this, it won't affect me in any way, but, the thing I am worried about is if the 360 is modded, soon when Halo 3 is released, we will see, "STFU noob, my SMG can shoot out warthogs and I can piss on your corpse Postal style."
More after the jump!
I, in no way, want this stuff to plague XBL, it already sucks enough when some ass gets though a wall in an infection match in Perfect Dark Zero and I have to listen to all these nerds screaming, "WTF, OMG, that noob, someone boot him...!" I really hope that Microsoft gets this under control, or else they will have a tough 4 years ahead.
Now, what I really wonder is, what about Sony and their P$3, how are they going to protect that, it runs on Linux, and we all have seen a crapload of stuff happen to the PSP. Each firmware Sony releases, within an hour, it has been hacked!
Now from the start, I recall Microsoft saying the Xbox 360 will be unhack-able, every press conference they were at, the said that there will be no hackers, or modders screwing with their baby. But I never heard of Sony saying a single thing about the P$3s security. Even though it runs on Linux, has a regular Hard Drive, etc; it has a 7 core processor, never seen before. The thing's a bitch to program, what about hacking it, no one has ever seen the architecture of this type of processor.
Now I can't predict the future, but I sure know that Sony will have a crapload of problems, and a lot of the problems will spring from the lack of money. Also, Microsoft will have problems too, Bill Gates leaving Microsoft, and donating half of his money. Right now we can only wait and see how it unfolds. And for Nintendo... their Wii will succeed.
I think a good way Sony could protect the P$3 would be if was tampered with, and opened up, the Cell processor would trigger it's 8th, secret core.
is the guy who wrote this useless article on crack?.... i think so.
Geez how old is this news??? The 360 DVD firmware patches have been around for absolutely ages. It requires some fair expertise to get working plus Mircosoft have taken further steps in recently manufactured boxes to guard against it.
And secret core? Hah! One SPE is disabled for redundancy and to improve yields, they can't just "switch it back on".
Go back to the "noobs" on XBL and leave blogging to the adults I say!
How does BillG stepping away from MS and donating his own money away effect the Xbox Business in any tangible way?
Damn good article!
@Deftangel: Can't you take a joke?
Hey, this is a legit article, i dont think ive seen it on the site before, and its his views an opinons take it or leave it guys
The article was just my opinion... if you don't like it, sorry about that, if you liked it, thank you very much! The PS3's 8th core thing was a joke.
I think part of the reason they are making the PS3 so complex is not only to throw off pirates but also I think to make it more difficult on the emulation creators to copy the PS3s behaivor. Just my two cents.
OSVG... that is a really good reason why... I would of never of thought of that.
I'm always up for a joke, the PS3 8th core thing obviously went over my head *sheepish* Morevoer, I'm absolutely up for a discussion on modders over XBL as they ruined Halo 2 in the end but c'mon guys, posting something this old like it was new news is not cool.
The PS3 architecture is overtly complex to make it difficult to port between platforms. Sony are banking on them having the lions share of 3rd party support and the work required to port a game designed for PS3 to 360 so prohibitively expensive that it's not worth while.
What they miscalculated was that next gen development is already prohibitively expensive and that many devs are using 360 as the base platform as it was out first and easier to develop for!
A cursory look at www.xbox-scene.com will give you the latest score on the modding scene :)
I'm sure Sony would love to take credit for a Rovian masterstroke being responsible for the complexity of their design, but the reality is probably more Occam mundane. Most likely the complexity of the PS3 design is due to Sony rushing it out and not having enough time to KISS it. A longer development time would've allowed them to optimize the design and simplify it which would have driven down production costs, reduce rejects, and increase production speed. This was not a luxury they had, however, since Microsoft caught them flatfooted when they announced the release for the 360, and looked like they were serious about their release date.
Complexity in design can mean three things (or a combination thereof), lack of design and engineering ability (it is most certainly not this one), complexity of technology (not this either, when you get to F-22 Raptor level then you're at that level of technology), or hurried implementation. I've seen that last one on a lot of designs, working in aerospace R&D. When a system or part is actually implemented across the USAF platforms it is much simpler and more efficient than the initials that are tested. Unfortunately I don't get to work the simpler more evolved designs. I get to fabricate the complex, silly, ridiculous, book-smart engineered designs.
Kalroy
To be fair though, Cell has been under development since 2001 and Sony development kits have had access to Cell for probably 18 months or so. It can hardly be termed a last minute decision to include Cell techology in the PS3, they've been talking about it for years. A happy accident of this was game development on Cell being radically different from the current generation or their likely competitors. At a time when they were dominating the market, it suited them down to the ground.
Your point about being caught on the hop by Microsoft is a valid one though. Sony would have preferred the current generation to go on for quite a while yet. However, Cell was destined for the PS3 from the get-go Where they have suffered from hurried implementation is the inclusion of the RSX graphics solution. The original idea was for Cell to handle graphics too but suddenly found themselves having to get a graphics chip in there yesterday, so turned to Nvidia and shoe-horned in a PC GPU. That will certainly cause some complexity as you defined it in the long run. :-)