I figured this was worth mentioning. Dominic Nguyen, Megatokyo editor and freelance writer for a number of tech and nerd magazines and websites, has written up a review of the Japanese arcade sensation The iDOLM@STER. A sort of managerial sim-slash-minigame-slash-teen fetish arcade game where players try to make Japanese teen idol stars out of high school girls. His account gives a fair appraisal of what I suspect wil be an XBOX 360 hit, but I think the fact that every photo of the game during play features a middle-aged man in control tells me more.
EA’s Need For Speed franchise once again does the multiplatform dance on all the major consoles old and new.
Adding a smattering of new race modes, tons of customization options, and lots of thematic style, EA hopes to cash in on the racing desires of gamers everywhere.
So how does it hold up?
Let’s find out, using the PS3 version of the game.
Details after the jump ...
Tracking a game from idea to final product is a wonderful thing to do. It's just a shame when these ideas don't quite meet expectation. One of the least hyped games I've known about, City Life, is an interesting alternative to Sim City.
First Impressions
Expecting a Sim City clone, I was surprised. Its play style and rules were far different than Sim City. It's not about city-building any more. It's now about social balance. Traffic, power, water, garbage, etc., don't matter as much as racial harmony.
The graphics were also quite different. No longer am I stuck at 90-degree camera angles -- I now have full freedom, even very close zoom. The buildings were genuinely 3-D and so were the people. That's about where the graphics surprised me. After that, it wasn't all that impressive.
More after the jump ...
So, GamerAndy HQ hasn't gotten its hands on a Wii yet, and I'm damned anxious to play some of those titles. As such, I'm playing the linky game today with a review of Trauma Center done by GWN on the (at least for me) most anticipated launch title on the Wii!
From the article:
mulation. Yes, the game begins with relatively minor trifles, such as removing a piece glass from a patient’s arm or removing tumors, but by the end of the game the protagonist, Derek Stiles, finds himself smack dab in the middle of a heated war against a vicious bioterrorist group and combating a malicious (but oddly colorful) virus known as Guilt. Stiles is specially chosen to fight against Guilt because Stiles has the “healing touch”, a special power that grants him super-human speed for short bursts of time in the operating room. The plot is jam-packed with as many anime cliches as the developers could cram onto the disc, but I feel that its campiness just adds to the charm of the game. Any of you readers manage to get your hands on a Wii console? Got any reviews you want posted?Contact us at andy@gamerandy.com.
WOOT!
Ok, first off, a little background info since I'm new around here. I'm kind of big on anime. Not like "wear the same smelly Junin outfit for five days straight while sleeping in a 20-person-deep hotel room at a con" into anime. But enough so that the following video gives me a chubby.
As a point of refference I actually work for one of the major anime publishers in the US. That's right GA doesn't pay me to write this fine mess you're currently reading.
So, back on point. Jump Ultimate Stars (JUS) is basically a Super Smash Brothers-style game for the Nintendo DS that features all "your favorite shonen jump manga characters" fighting it out. It's actually the sequel to "Jump All Stars," the game that made me buy a DS in the first place. For those who don't know what shonen jump is, well, this might not be the game for you. But, to sum it up as simply as possible, about 75 percent of all the biggest manga/anime shows/anime movies ever started as shonen comics (aka: manga). DragonBall, Naruto, Bleach, Prince of Tennis, etc. all started out this way.
Source: GoNintendo
Jump Ultimate Stars is pretty much the Japanese equivilent of shoving all the Marvel Comics characters (and the good D.C. ones) together into the same fighting game. The same AWSOME fighting game.
I won't bore you with to many unnecesary details as the video is 20 minutes long, so I'll just say that I will definitly be getting this and if you like SSB or shonen and own a DS you should, too.
EDIT: A slight oversight due to my excitement: This is a Japanese game! Tu no habla Japanese? Tu bad por you. You will need a translation to get through all the missions and unlock everything. Thankfully the original was completley translated online within a month of its release so I can't imagine this will take any longer than that. Hit up www.play-asia.com to score a copy.
Thanks MR_COW
As the flagship download for Sony's new Playstation Store, Motorstorm is a great showcase for the PS3 and the future of PS3 games.
Along side Killzone 2, Motorstorm was one of the debut trailers at E3 '05, and while the footage was prerendered, the concept was fantastic: The PS3's exceptional physics processing coupled with fluid dynamics and exceptionally detailed off-road vehicles to create a mud-flinging, parts-ejecting racer. It's sort of like an off-road Burnout, but with even greater levels of destruction.
Also, the demo is one of the first titles to show off the Sixaxis tilt functionality as a primary control mechanism.
More after the jump ...
Mario did it, Halo did it, and now Resistance has done it: They were the must-buy games at launch that totally defined the best features of the console. Sony has a surprise must-buy game out for the PS3 at launch in the form of Resistance: Fall of Man.
Like a massive iceburg, it only a small amount of what makes this game interesting is visible at first glance.
More after the jump ...
"WOO HOO, a pack-in game... Super Mario World, here I come!" Whoa, not so fast there, Captain Excitable, this isn’t 1994 and we aren’t so lucky. This is Wii Sports, a very well done-up tech demo to show people how the controller can be used and give you something to do with that little Mii thing you have saved in your controller.
Now don't get me wrong, I'm not saying it's bad. Hardly, but I am saying I don’t think it's going to be remembered for generations as a classic. For example, there is already a golf game out (or coming out real soon) that I'm sure will be better or more feature rich than what’s on show here. That being said, considering that golf is only one-fifth of the total package, it's surprisingly deep. You can aim your shot, choose from a rather limited but workable selection of clubs and then just hold "A" and swing. An on-screen indicator shows you how far up the power meter you need to make your swing to hit your intended target and you can even do a few practice swings to get it just right before actually stepping up. Swing too hard and you'll slice to either side.
The most well known ('cause it's what Nintendo always shows off) choice on offer is Wii Tennis. One to four players (vertical split screen if there are two separate teams of human opponents) take up their Wii-mote racquets and go to town swinging around and trying like hell not to fall over coffee tables or hit each other in the face. It's great fun. You don't have to worry about moving or being in the right place at the right time, just swing your racquet when your little Mii gets to the ball, which it does with out fail. Also, when playing single player, when you swing both of your characters swing so the game is always doubles, even if you never have any friends.
More Wii Sports after the jump...
Round 2! In this corner, a Wii-mote and me. In the other corner, zany bunny rabbity things (lagomorphs if you will). I hadn't really been following Rayman much leading up to the launch of the Wii. In fact, truth be told, I was only really interested in Zelda and Monkey Ball. I can't wait for Metroid and Mario, but most of the launch is really kind of uninspiring. That said, I was very pleasantly surprised with how much I have enjoyed this game so far.
Basically the story is: You, Rayman, have been kidnapped by a bunch of weird, crazy, Psychonauts-reject-looking rabbits (to be fair Rayman has always had a kind of unique art style, but it definitely feels like it’s been "kicked up" a notch). Their purpose for you? Why, coliseum-style entertainment, of course. Each day you are placed in the coliseum with four doors to choose from. Each of these contains a new, Warioware-ish, mini game. Some are as simple as flicking the nun chuck in time to jump rope, while others are like entire levels of House of the Dead. Beat all four games of the day and get to enter the main gate that leads to one final game. So far it's always a music rhythm game with actual licensed songs that don’t suck, but I only played a few day's worth.
As you play through the multiplayer, a story is slowly revealed via nightly cut scenes and of course mini-games are unlocked for use in multiplayer. I haven’t done much multiplayer but I believe it supports up to four players and if it’s done well could easily serve as the go-to party game in my house for a good long while.
To sum up, I really like the style of this game -- it's actually one of the best looking games on the system right now. The games are very creative and fun with a lot of variety and it really just has that certain something that feels right about the whole thing. Oh yea, and the Rabbids are fantastically twisted little things and great to hit in the face with a plunger. Unless you’re a Madden or Tony Hawk nut, I would place this very high on my "to-buy" holiday list.
Howdy GA faithful and welcome to a sort of recurring (at least while the charm of a new system lasts) new feature. This isn't a new feature like the Flaming Sword, just a reusable titled for me to post my thoughts on the Wii games I have and what I think of them so far... 'cause I'm lazy.
First up is the not so highly anticipated, lackluster (for a Nintendo game) "Excite Truck". For those of you who played the original Excite Bike for the NES many years ago (God, I'm getting old) you'll instantly feel completley lost, but with odd moments of deja vu. Like the original Excite Bike, turbo is limited by the heat gauge on your engine. Ride it too long and you'll overheat, loosing precious time. Don't do it enough and the competition will get the better of you. Also held over form the original is the importance of the pitch of your vehicle when in mid-jump. Keeping the front of your truck up causes you to get more distance and but can also lead to overshooting your intended landing spot. Point your nose down and you'll reach the saftey of mother Earth sooner, but at the cost of a lot of speed.
All of this is controlled with just the Wii-mote, turned sideways in classic NES style. Holding the controller level in both hands you just tip it left and right to stear and forward and back for the tilt of your truck in the air. At first this felt very loose and awkward, but after playing for a while you begin to realize your just swinging the controller around like a twit and not really doing exactly what you think. Moving it left, for example, doesn't cause your truck to magicaly change its position in space. DAMN!
Having gone through a cup and a half as well as all the training, I can safely say this is a fun, if a bit average, game. The graphics are very... whats the word?... "meh." Not bad in the classic, shabby-textures sense, but just very generic. It doesn't look realistic, but it doesnt look stylized either. This game could have been made better with a fully featured multiplayer, as its a very arcadey setup, but sadly it only supports two player split-screen.
If you're looking for a good solid racer, be it Gran Turismo or Burnout style, this is neither. It's just simple fun. The sort fo game that parents could play with their kids, but not really great for the "hardcore" set.
It occurred to me about five minutes after reading Andy's 1,000-post message that after all those posts I have yet to WRITE a single game review.
That’s right, you’ve HEARD my opinions, but I’ve never once put them down into words. Well, in honor of this Gamer Andy milestone, I have decided to finally lay down the gauntlet and show the gaming development community that it's time to fear the Hawkes.
So I present to you, the first Cooper Hawkes preview of the recently released Xbox 360 demo:
“Cars: The Video Game” published by THQ.
Contact was one of my most anticipated games of the year and I beat it last night. I beat it, but I didn't actually finish it. I beat it as in, I saw the credits roll, but I'm not finished because I didn't do many of the optional side quests and I didn't get most of the skills offered in the game. As you can tell, Contact is complicated.
For those not in the know, Contact is an RPG on the Nintendo DS developed by Suda51's grasshopper studio. You know, the same guy who brought you Killer 7. You play yourself, but you have to control Terry, the boy who lives in another world. You have to control Terry to help the Professor, who must obtain some gems that broke into a couple pieces and is now scattered throughout some islands. In the typical RPG fashion, it's up to Terry to fetch these gem fragments, but the CosmoNOTs, who are also after the gems, poses as opposition.
Impressions after the jump.
The Broken Sword games are considered one of the classic point-and-click adventure games of the mid 90s. The Series is synonymous with exotic countries, conspiracies, cults and murder. The point-and-click games set a standard with witty unique puzzles and excellent narratives that draws heavily from historical events such as the crusades and Mayan mythology. In this review I will be looking at the first 3 games in the series: Broken Sword - The Shadow of The Templars, Broken Sword II - The Smoking Mirror and Broken Sword 3 - The Sleeping Dragon. More After The Jump......
PROS: Lush, immersive graphics, unique and enjoyable gameplay, epic storyline, intriguing puzzles, massive feel-good factor.
CONS: Some button mashing early on, digging mini-games frustratingly difficult (for me, anyway, but I never was any good at DigDug).
Anyone that knows me knows that I am a fan of Japanese culture and folklore. Most of our favorite video games (Katamari Damacy, Chibi Robo, Cubivore) come out of
More about Okami after the jump …
Has GTA finally been dethroned or is Saints Row just another contender that “could have been something” – Marlon Brando “On the waterfront”.?
All quotes aside, it would appear as though Saints Row is an unapologetic clone of Grand Theft Auto with a coat of next-gen paint. Though, as we all know in the gaming world, sometimes looks are deceiving. Yes, Volition Studios takes bits and pieces of the GTA franchise and pieces together its own game, but at the end of the day who cares if it's stealing GTA’s best bits if the end product is a good game?
For the most part that is what Saints Row does, whichever way you see it (paying tribute or stealing), but it would be silly to claim that Volition Studios did not come up with any of its own ideas. It brings a lot of fresh new ideas to the table, which are welcome additions to the genre.
But why don’t you come inside and read about those new ideas and some of the old favorites
...
In a world where episodic content and sequels dominate the game industry, store shelves are plagued with titles ending in numbers, or roman numerals. As progressively more companies buy into the 'recycled game' business, few stand out; dedicated to providing excellent and innovative game play above all else. One such rebel goes by the name of Introversion. Sound familiar? They're the guys who brought us the luscious pixilated landscape that is Darwinia.
Uplink, an older game from Introversion, stands firmly against the test of time. It once made its rounds years ago as an acclaimed hacking simulator, the only one of its kind, and now stands before us yet again on Valve's Steam. For a mere $10 you'll find yourself with a game accurately shouting "Trust is a Weakness"; a lesson well learned as Uplink revolves around hacking and its repercussions. As a freelance hacker you'll be subcontracted by large corporations seeking an edge over the competition.
Now if you're a graphics hog lookin' for a sweet new ride to open up your GeForce 7950, you've come to the wrong place. I'm going to get this out now. Uplink is primarily a text based game with a simple graphics interface to make things a little easier. I believe the only colors the entire game uses are blue, black, green, white, and red
For those of you who desire a fantastic game that keeps the heart racing, there's more after the jump.
Hey all!
Andy, here, with still another installment of GA.com's Illiterate Gamer Reviews
In this installment, Andy and Mike take on the latest and greatest in ZOMBIE technology as they dissect Capcom's DEAD RISING. Plenty of stories, a lot of bitching and a dash of humor accompany this hour-and-something long-form review of the game.
As always, we're open to suggestions and would love any feedback you care to provide On Our Forums
To download you can use one of the links below with your favorite podcast/blogcast tool.
Download the MP3 directly from here.
If you're one of the millions who use Steam, Valve's all-in-one program that registers multiple games to a single account, then you've undoubtedly run into ads for The Ship. A few clicks in the direction of those ads will reveal a brief explanation of the game as well as a few screenshots. These screenshots depict peaceful travellers enjoying a lovely view, totally unaware of the murderous intent that lies behind them. While these screens may look nifty and all, you'll hardly ever be presented with a similar situation in the game.
Murder's the name of the game in The Ship, or rather, on the ship, in Outerlight's newest first person shooter. I use the term "shooter" loosely as although the game is entirely in first person, you'll find more than a few sprinkles of rpg hidden within. The game takes place on 1920's replica cruise ships constructed entirely by the host of the bonanza, Mr. X. You'll never meet the mysterious Mr. X, but you'll certainly be guided by his invisible hand of natural selection. Survival of the fittest I suppose, perhaps the better equipped, or really, the one who can toggle their map the quickest.
Do you like murder? How about sprinkles? Can you toggle your map with blazing precision and speed? Then continue on, fair reader!
My review of The Ship after the jump...
Dar•win•i•an [där-'wi-nE-&n]
adjective
1) Of, relating to, or being a competitive environment or situation in which only the fittest persons or organizations prosper.
noun
2) The most endearing, albeit dumb as dirt, little green stick figure you never met. (see also Lemming)Normally, when we think of Darwin, we think of natural evolution in an organic environment. Fish that sprout legs and begin walking on land when the water has become toxic and all that. In Darwinia, the recently released in retail stores PC game, the name takes on a unique irony. Introversion Software, originally a 3 man team that has now grown to *gasp* a staff of 10 has not only survived, it has quietly enjoyed quite a cult following. Its first title, Uplink, was a smart, geeky game full of high tech computer crime and industrial espionage. According to the founders, the initial run of CDs were personally hand-made by the guys using their own CD-burners and bubble-jets printers in October of 2001. Talk about indie! Three months later, they decide to form Introversion Software Ltd. for legal protection, always smart when you are putting your own asses on the financial bottom line. They didn't have much to worry about, though, because shortly afterwards Uplink got a glowing full page review (as well as a demo disk release) in PC Gamer UK and their sales went through the roof.
Three long years later, Introversion releases Darwinia and, while it gets glowing reviews, it never quite takes off like Uplink did in those first heady days. Looking at the time frame, I would probably blame it on being overshadowed by 360 pre-release hype. Whatever the reason, Darwinia sells slowly, gaining a small but rabid fan base, which eventually lead Introversion to make the smartest. move. ever. In December of 2005, Darwinia is published on Valve's Steam distribution service and sells more copies in 3 weeks than in the entire 9 months through their own website.
My full review after the jump ...
Adventure gaming was a giant genre in its day, and though some might say it never left, nowadays it doesn't make the impact it once did in the industry.
Independent developer Frictional Gaming is pushing the boundaries of originality and inventiveness with its adventure horror game Penumbra.
And what's more... it's freeware. Yes, freeware. And I found it to be well worth the time to download it.
My detailed review after the jump...

Hey all,
Andy here and ready to unveil our latest project at GamerAndy.com - Podcasted reviews! For those of you out there with busy lives and a desire to hear our oh-so qualified and varied opinions on your favorite new releases, I present GamerAndy.com's Illiterate Gamer Reviews
At this moment, we don't have our iTunes feed up yet, but that should be up and running within the next week.
The first title we tackled was Lord of the Rings: Battle for Middle Earth 2 on the XBox360 - The review runs about 20 minutes in legnth and goes over all the major talking points you'd expect as well as our opinions (Sherveen and myself) after a combined total of 60 gaming hours on it.
So download it HERE and let us know what you think, all comments are welcome and the format is totally pliable - If you guys want something else... Shorter or longer... Go to This thread in our forums and get involved with our community
Hope you all enjoy it, expect more in the coming weeks.
If you listen to the podcast then you'll know that it's no secret that I really dislike Half Life 2. My reasons? I found HL2 to be a boring game.
It's just that City 17 or Waterways were really quite bland and boring, the gameplay when battling enemies or completing puzzles was really quite repetitive, and it had a lack of information from the story that just had me asking, "Why am I taking this journey and gaming experience with Gordon Freeman?" just a little too frequently.
Which brings me to the purpose of this article.
I took the dive into Valve's episodic content.
More after the jump...
Overview:
The PSP has just passed its one-year mark recently, but rather than being the runaway success Sony was hoping for -- Sony is still trying to sell the PSP handheld to the masses.
We should applaud them for not giving up but for the past year. The PSP has been accused of just using its installed fanbase and major franchises to push the handheld, and to be honest -- for the most part their critics are right. The PSP has lacked originality, and it is suffering from "portitis" and "sequelitis." When you look down the road for the PSP what are the most anticipated new titles? Grand Theft Auto : Vice City Stories, Metal Gear Solid Portable Ops, and so on so forth. Hell, even my most anticipated title is a port of its console brother (Def Jam Fight For New York: The Takeover).
But when it comes down to it we are all guilty of buying these ports and sequels. I'm not for one second claiming that the aforementioned titles will not be good -- even great -- games, but there comes a point when you need to play something original.
Thats where Loco Roco comes into the fray.
Much like Katamari before it, this game intends to inject the PSP with some originality. The game has simple mechanics and controls and some of the oddest music ever heard in games. The graphics are cutesy, and the developers want you to fall in love with these Locos.
But, in the end, is this game possibly too out there?
More after the jump!
First, a little background on my affiliation with handhelds. I haven't had one since the Game Boy Color. Back when Pokemon was cool. Back when I was a little (or at least, more little than I am now) kid. Since then, I haven't bought myself a handheld. Why? I find them a waste of money. Why buy some small little screen that has the capacity to do graphics from three generations ago, when you can spend that money on something for your next generation console, play it on an HDTV, with surround sound, and the impeccable Xbox 360 controller? What's the use?
Of course, I've played every handheld since, in one form or another, including the DS, while camping out for my Xbox 360. I enjoyed multiplayer Mario Kart DS, winning most all the rounds. It was a pleasant experience. Of course, I had been bored for seven or so hours, and I had seven or so left to go. But, recently, as most of you know, the DS Lite was released in America.
When shots of this handheld first came out, the redesign of the DS, I was very attracted by the sleek and stylish look, but thought nothing of it, as I found the library to be lame, and the idea of buying a handheld a waste. Then, I saw myself some New Super Mario Bros. videos. I'm a huge Mario fanatic. I love the guy. Of course, at a young age, I made a foolish mistake, selling my SNES/NES, PlayStation, and N64, thus loosing my Mario playability on the SNES/NES. I am, eventually, going to rebuy all my classic items (love you, eBay), but until then, I saw my opportunity to forgive myself with NSMB... It looked fun, new, and classic.
And this leads me to my review of the Nintendo DS Lite, New Super Mario Bros., Mario & Luigi: Partners in Time, Mario Kart DS, and Advance Wars. My return to the Handheld Kingdom...
Table Tennis for dummies?
I must admit I felt a little bit odd purchasing this title last week, not because of the quality of the game, but because of the aura that surrounds it. It was not that odd feeling you get when you buy porn from your local shop knowing from that point on everyone knows you flog the donkey, but the odd feeling that, I think, was solely created by the internet and more so forum goers. Who can honestly put there hands up and say when they heard Rockstar (who created such titles as Grand Theft Auto, Manhunt, and the soon to be released Bully) was going to be creating a new IP for the Xbox 360, who honestly instantly thought "Table Tennis".... no one did, not one of us. That is what Rockstar counted on, the amount of press they received from the 'GTA developer does Table Tennis' style articles was amazing. So those articles served as hype for this odd new direction for Rockstar.
So was this all just and attempt to get egg on Jack Thompson's face, or is there, underneath the massive amounts of press hype, a half decent game?
Our friends over at PrimoGaming put up a review of the long-awaited Half-Life 2: Episode One. Here's a little clip for you before you hop on over to the full version:
The long awaited Half Life 2: Episode One hit the windows of those who pre-ordered it over Steam Thursday. I finally got our grubby hands on it and played it once over to give a nice review into it...
Agent 47 has neither lost his mind nor achieved that elusive, silent, however deadly kill. But it does seem as though he has hit the sweet spot in between the two.
Hitman: Blood Money is the proverbial marmite/vegemite of the gaming industry: You will either love this game or you will hate it. It's not as black and white as that, but the fact is that some people are just flat out not going to like the game and some will. It's just its niche gameplay.
To a Hitman fan such as myself who has followed the series throughout the years and has devoted time and effort into making it an experience, this game will prove a loving sequel to the previous games. It has the classic Hitman gameplay that you know and love. But if you've never liked the Hitman series, now is not the time to get into it, because this game won't change your mind about it.
Follow the jump to see if this title has earned a next generation label or if it's just another Hitman game ported onto the Xbox 360.
You knew it was coming.
You all knew it was here, and it wasn't likely to go away.... Thats right! Video Game Movies! They come in all shapes and sizes, from the "Uwe Bolls" and "Street Fighter 2"s to the.... Well, to be honest I guess so far they really rarely come in any flavor other than "Suck".
That said, the on friday night as I was preparing to settle in for a night of watching "Entourage" reruns with the girl, Tony convinced me it would be fun to instead drive the three of us out to catch the 10:20pm showing of Silent Hill.
2 hours, a pizza (Hawian + Black Olives) and about a half pound of those awesome sour strawberry belts later, we walked out of the theater and my head was just aching to write this review.
So what do you think... Did I hate it or love it? And why?
If i've piqued your interest then, gentle reader, join me after the jump for the GamerAndy.com review of Silent Hill
First things first. I have never played the original FSW. Even better than that, I have never played a game like FSW. This game is not your average war game. Most war games are first or third person shooters. This is what I am calling First/Third Person RTS. That's right, A completely new genre. At least for me anyway. Enjoy!It's been out for a while but I'm finally getting around to writing my review of Fight Night Round 3. First things first, let me say that I haven't finished the single-player due to a serious case of GRAWitis but I've played enough to know how the gameplay is and have read forum posts on other sites in order to fill in some of the gaps in my review.
So is FN3 a first round knockout or did it merely win by decision?
Find out after the jump.....

Anyone heard of Prince of Persia? Even the first (new) installment, Sands of Time, had time-controlling abilities that far surpassed TimeShift's. I decided to have a shot at this demo given some hype surrounding it. The install starts out by saying you are Mike Swift, some guy in a $3 Billion suit that can control time; so much for the back story. As the demo fires up with energetic-yet-melodic theme music, I do get a little pumped up. A well done futuristic FPS with weaponry might be intriguing after the excellence of Sands of Time. I see this time Atari has done well in putting out just the demo, instead of the full game with software-locked features that easily gets hacked, like the Empire at War fiasco.

Hey everybody; new contributing writer here! My focus is around PC Gaming. A bit about me: I work as an admin/staff with EverLAN and go to school out at Carnegie Mellon University in Pittsburgh, PA. I'm a fan of the Real-Time Strategy genre the most, but game all-around in everything that's good. I'm also a 360-lover since that came out and I got my hand on 2 of them day of release. Hope you enjoy this brief review of the hyped upcoming RTS Empire At War!

Let me first start off by saying that I am a HUGE fan of both PGR1 and PGR2 so I was extremely happy to know that PGR3 would be one of the launch titles. I love arcade racers as they are so easy to just pick up and play as opposed to Forza and Gran Turismo, which are great games but take patience and lots of practice to master. So with that preface out of the way, on with the review......
Dear Santa,
All I want for christmas is... And adventure game?
Alright, this review has been a long time coming - First, lets get this out of the way - This is NOT an unbiased review, I am a 20 year old male college student who classifies his favorite game as Halo 2. The last "Platformer" I enjoyed would be Conkers Bad Fur Day, and that mainly got to me with its sense of humor. The only reason I even played this game was because it came free with my 360. If you feel like your bias and preferences are similar to mine, then I think you'll find this article to be more useful to you than your standard vanilla one.
With that said, here is my review of Kameo: Element of Power